Renderer · const
SCENE_ALPHA_KEEPS
Light added to the surface, or a layer of it: the share unchanged.
Explained in Hello world.
const SCENE_ALPHA_KEEPS: GPUBlendComponentimport { SCENE_ALPHA_KEEPS } from '@driftengine/core';Renderer · const
Light added to the surface, or a layer of it: the share unchanged.
Explained in Hello world.
const SCENE_ALPHA_KEEPS: GPUBlendComponentimport { SCENE_ALPHA_KEEPS } from '@driftengine/core';