Renderer · const

SMOKE_FRAG

Smoke: a column that rises, expands and dissipates. Shares the plume billboard vertex shader with fire — only the fragment behaviour differs.

Explained in Hello world.

const SMOKE_FRAG: string
import { SMOKE_FRAG } from '@driftengine/core';

In depth

Alpha-blended rather than additive: smoke occludes what is behind it, and adding it would make it glow instead of darken.