Renderer · interface
ScatterHandle
An instanced batch on the device, held by a consumer and handed back.
Explained in Hello world.
interface ScatterHandleimport type { ScatterHandle } from '@driftengine/core';In depth
The second nominal type this surface hit, and for the same reason as MeshHandle.
InstancedMesh holds WebGLBuffers in private fields, which makes it nominal: no WebGPU
object can ever satisfy it however identical its shape. The privacy is right — it is what
keeps a VAO out of a consumer's reach — so the surface describes the handle instead.
A consumer gets one from createScatter and passes it to drawScatter and
uploadScatter. Passing one backend's handle to the other is a caller error.