Renderer · interface
TextHandle
One text object: a string laid out as instanced glyph cubes. Opaque for the reason
MeshHandle explains, and opaque at all for a reason the others did not have — it used to
be a class holding a WebGL2RenderingContext, which pinned every caller of it to WebGL2.
Explained in Hello world.
interface TextHandleimport type { TextHandle } from '@driftengine/core';