Renderer · interface

TextHandle

One text object: a string laid out as instanced glyph cubes. Opaque for the reason MeshHandle explains, and opaque at all for a reason the others did not have — it used to be a class holding a WebGL2RenderingContext, which pinned every caller of it to WebGL2.

Explained in Hello world.

interface TextHandle
import type { TextHandle } from '@driftengine/core';