Renderer · const
WEAK_GPU_MEDIUM_STEPS
The most steps a part isWeakGpuFamily names gets, whatever the profile asked for.
Explained in Hello world.
const WEAK_GPU_MEDIUM_STEPS = 16import { WEAK_GPU_MEDIUM_STEPS } from '@driftengine/core';In depth
The march is the only ceiling in RenderQuality that is a per-pixel loop, so it is the one
a weak part gains most from having lowered and the one a settings screen would otherwise have to
know about by name. Sixteen still resolves a shaft across a room; what it gives up is the
smoothness of a long march through a low sun, which is where the banding a step count buys off
actually lives.
A floor and not a verdict, like the two clamps beside it: capabilityClamp: false means "this
person chose these numbers themselves", and a player who asks a weak part for a thick fog is
entitled to it and to the frame rate that comes with it.