class WorldLightField implements DriftLightVolumes
import { WorldLightField } from '@driftengine/core';
Constructor
constructor(volume: DenseLightVolume, options?: WorldLightFieldOptions)
Properties
| Name | Type | Description |
indexDimsreadonly | readonly [number, number, number] | |
indexreadonly | Uint32Array<ArrayBuffer> | |
atlasSizereadonly | readonly [number, number, number] | |
atlasreadonly | Uint16Array | |
bandreadonly | number | |
sampleOriginreadonly | readonly [number, number, number] | |
signedSpacingreadonly | number | |
scale | number | The summed light's brightness, for a scene that dims all its lamps at once. |
Accessors
Methods
follow(complete: number, x: number, y: number, z: number, dtSec: number): void
Follow the frame's choice, as LightField.follow does.
| Parameter | Type | Description |
complete | number | |
x | number | |
y | number | |
z | number | |
dtSec | number | |
Signatures