Renderer · function
anisotropicModel
Brushed metal and the like, after glTF's KHR_materials_anisotropy: a strength and a turn.
Explained in Hello world.
function anisotropicModel(options?:import { anisotropicModel } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
options? | { strength?: number; rotation?: number; } |