Renderer · function

computeLightMatrix

Explained in Hello world.

function computeLightMatrix(lightDir: Vec3, focusX: number, focusY: number, focusZ: number, radius: number, shadowMapSize: number, out: mat4): number
import { computeLightMatrix } from '@driftengine/core';

Parameters

ParameterTypeDescription
lightDirVec3
focusXnumber
focusYnumber
focusZnumber
radiusnumber
shadowMapSizenumber
outmat4