Renderer · function
conventionalDepth
Turn a depth read out of the buffer back into the [0, 1] a conventional one would have held.
Explained in Hello world.
function conventionalDepth(stored: number): numberimport { conventionalDepth } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
stored | number |
In depth
For anything that reconstructs a position or a distance from stored depth and was written against the conventional sense. One place, so a pass that forgets it is a pass that looks wrong rather than one that quietly disagrees with its neighbour.