Renderer · function
eyeModel
An eye. The defaults are a human eye's, its axis along the mesh's +Z.
Explained in Hello world.
function eyeModel(options?:import { eyeModel } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
options? | { irisRadius?: number; irisDepth?: number; ior?: number; corneaRoughness?: number; axis?: Vec3; joint?: number; } |