Renderer · function

eyeModel

An eye. The defaults are a human eye's, its axis along the mesh's +Z.

Explained in Hello world.

function eyeModel(options?:
import { eyeModel } from '@driftengine/core';

Parameters

ParameterTypeDescription
options?{ irisRadius?: number; irisDepth?: number; ior?: number; corneaRoughness?: number; axis?: Vec3; joint?: number; }