Renderer · function
firstAreaShadowLayer
Where the area layers begin, given how many point lights the world has.
Explained in Hello world.
function firstAreaShadowLayer(pointLightCount: number): numberimport { firstAreaShadowLayer } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
pointLightCount | number |
In depth
One function rather than the same expression written in three files, which is the mistake
pointShadowImage.ts records at DEFAULT_SOURCE_RADIUS: the array sizes itself, this set hands
out indices, and the two disagreeing by one would have every rectangle sampling a lamp's map.
Both call this.