Renderer · function
morphTexelIndex
Where one target's delta for one vertex sits in the delta texture.
Explained in Hello world.
function morphTexelIndex(vertex: number, target: number, targetCount: number): numberimport { morphTexelIndex } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
vertex | number | |
target | number | |
targetCount | number |
In depth
Interleaved by vertex rather than by target — every target of a vertex is adjacent — because the
shader reads all of them for one vertex and nothing reads one target across many vertices. That
is one cache line instead of targetCount of them.