DriftScript bindings · const
AUDIO_TYPES
A decoded sound, held by a script and passed back to the engine.
Explained in Setting up scripts.
const AUDIO_TYPES: readonly OpaqueType[]import { AUDIO_TYPES } from '@driftengine/script';In depth
Opaque on purpose: it is an AudioBuffer, and a script that could read its fields would be a
script depending on a representation the engine cannot then change. The design calls these safe
handles, and this is one.