Splats · function
createSplatPass
Build a pass for one capture.
Explained in Gaussian splats.
function createSplatPass(splats: SplatData, label?: string): SplatPassimport { createSplatPass } from '@driftengine/splats';Parameters
| Parameter | Type | Description |
|---|---|---|
splats | SplatData | |
label? | string |
In depth
The consumer decides where it lands in the frame, by calling drawPass at that point. The
documented slot is after opaque and translucent meshes, before particles and light volumes:
splats are scene content that particles and beams are drawn through, and the depth test that
makes the composition work only sees geometry drawn before it.