DriftTexture · const

LEVEL_MARGIN

How close to a level boundary, in levels, an estimate names the finer level as well.

Explained in DriftTexture.

const LEVEL_MARGIN = 0.125
import { LEVEL_MARGIN } from '@driftengine/texture';

In depth

An eighth of a level is a ninth of the distance. A caller's texel density is an estimate of a mesh's UV layout, and an estimate that good is the most this is asked to forgive; a wider margin fetches four times a level's tiles for a quarter of all instances rather than an eighth.