DriftTexture · function
writtenMaskAt
Which channels have been written at a coordinate, as a bit per channel. Zero for none.
Explained in DriftTexture.
function writtenMaskAt(overlay: Overlay, u: number, v: number): numberimport { writtenMaskAt } from '@driftengine/texture';Parameters
| Parameter | Type | Description |
|---|---|---|
overlay | Overlay | |
u | number | |
v | number |