DriftTexture · function

writtenMaskAt

Which channels have been written at a coordinate, as a bit per channel. Zero for none.

Explained in DriftTexture.

function writtenMaskAt(overlay: Overlay, u: number, v: number): number
import { writtenMaskAt } from '@driftengine/texture';

Parameters

ParameterTypeDescription
overlayOverlay
unumber
vnumber