In-game tools · type

SessionLike

A session as the network panel reads it, which a LockstepSession is as it stands.

Explained in In-game tools.

type SessionLike = SessionFields & (
import type { SessionLike } from '@driftengine/tools';

In depth

The depth by either name: rewindDepth is what a session answers, and loop.depth is the shape a game built by hand before it did — from the session's fields and the RewindLoop it made — which still reads as it did.