In-game tools · type
UiEvent
What a panel is asked to deal with.
Explained in In-game tools.
type UiEvent =import type { UiEvent } from '@driftengine/tools';In depth
Positions are in the panel's own space — the caller has already subtracted the dock site's
origin — so a panel never knows where on screen it is, and a panel moved to another dock behaves
identically. button is 0 for the primary; a context menu is 2, as every platform spells it.