In-game tools · function
componentDivergence
Which components two peers hash differently, in the order they are first seen.
Explained in In-game tools.
function componentDivergence(ours: ReadonlyMap<string, string>, theirs: ReadonlyMap<string, string>): string[]import { componentDivergence } from '@driftengine/tools';Parameters
| Parameter | Type | Description |
|---|---|---|
ours | ReadonlyMap<string, string> | |
theirs | ReadonlyMap<string, string> |
In depth
The comparison itself lives in pie/divergence.ts, which is where the divergence search
needs it too. Two copies of "which of these hashes disagree" is two places for the rule about a
component only one side has to be got wrong, and a panel is the wrong owner of a rule — it uses
one. This keeps its own shape, returning a fresh array, because a panel builds a line of text
from it once per rebuild and an out-parameter would be ceremony for nothing.