In-game tools · function

divergenceIsUnaccounted

Whether the difference is in something nobody hashed.

Explained in In-game tools.

function divergenceIsUnaccounted(differing: number, worldsDiffer: boolean): boolean
import { divergenceIsUnaccounted } from '@driftengine/tools';

Parameters

ParameterTypeDescription
differingnumber
worldsDifferboolean

In depth

The honest answer when the whole-world fingerprints disagree and every recorded component agrees: the state that differs was not in the breakdown. Reporting agreement there would be a panel saying everything is fine on a frame that is provably not.