In-game tools · function
divergenceIsUnaccounted
Whether the difference is in something nobody hashed.
Explained in In-game tools.
function divergenceIsUnaccounted(differing: number, worldsDiffer: boolean): booleanimport { divergenceIsUnaccounted } from '@driftengine/tools';Parameters
| Parameter | Type | Description |
|---|---|---|
differing | number | |
worldsDiffer | boolean |
In depth
The honest answer when the whole-world fingerprints disagree and every recorded component agrees: the state that differs was not in the breakdown. Reporting agreement there would be a panel saying everything is fine on a frame that is provably not.