In-game tools · function
inspectorRows
The rows for a selection: the components every selected entity has, field by field.
Explained in In-game tools.
function inspectorRows(world: InspectableWorld, entities: readonly number[]): InspectorRow[]import { inspectorRows } from '@driftengine/tools';Parameters
| Parameter | Type | Description |
|---|---|---|
world | InspectableWorld | |
entities | readonly number[] |
In depth
Components are taken from the first entity and then filtered by the rest, so the order is stable — a row that moved between frames because a set iterated differently is a field somebody clicks and misses.