In-game tools · function

pointerEvent

Explained in In-game tools.

function pointerEvent(phase: 'down' | 'move' | 'up', x: number, y: number, button?: number): UiEvent
import { pointerEvent } from '@driftengine/tools';

Parameters

ParameterTypeDescription
phase'down' | 'move' | 'up'
xnumber
ynumber
button?number