The 2D layer · const
TILE_EMPTY
A cell holding nothing. Negative, so it can never be a frame index.
Explained in Sprites and tilemaps.
const TILE_EMPTY = -1import { TILE_EMPTY } from '@driftengine/ui2d';The 2D layer · const
A cell holding nothing. Negative, so it can never be a frame index.
Explained in Sprites and tilemaps.
const TILE_EMPTY = -1import { TILE_EMPTY } from '@driftengine/ui2d';