The 2D layer · function
endDrag
Finish a drag and report where it landed. Null when no drag was in progress.
Explained in Sprites and tilemaps.
function endDrag(state: PointerState):import { endDrag } from '@driftengine/ui2d';Parameters
| Parameter | Type | Description |
|---|---|---|
state | PointerState |
In depth
A null target is an ordinary outcome — a drop on nothing — and is reported rather than
suppressed, because a caller often wants to know a drag ended even where it achieved nothing.