The 2D layer · function
setTile
Put a frame in a cell. A cell outside the map is ignored rather than wrapping into another row.
Explained in Sprites and tilemaps.
function setTile(map: Tilemap, column: number, row: number, tile: number): voidimport { setTile } from '@driftengine/ui2d';Parameters
| Parameter | Type | Description |
|---|---|---|
map | Tilemap | |
column | number | |
row | number | |
tile | number |