The 2D layer · function

setTile

Put a frame in a cell. A cell outside the map is ignored rather than wrapping into another row.

Explained in Sprites and tilemaps.

function setTile(map: Tilemap, column: number, row: number, tile: number): void
import { setTile } from '@driftengine/ui2d';

Parameters

ParameterTypeDescription
mapTilemap
columnnumber
rownumber
tilenumber