Large worlds · interface
CellGrid
The grid a query walks: its cell, and the most cells one query may walk.
Explained in Coordinates and units.
interface CellGridimport type { CellGrid } from '@driftengine/core';In depth
The limit is stated rather than discovered. A view's frustum is bounded by its far plane, and
a far plane a thousand cells away is a million-cell walk per predicted frame — a frame-time cliff
that looks like a hang. A query that would walk more than maxCells refuses and says how many.
Properties
| Name | Type | Description |
|---|---|---|
sizereadonly | number | Cell edge length, world units. |
maxCellsreadonly | number |