Large worlds · interface

HlodDraws

What select hands back: one entry per draw, a crossfading region taking two.

Explained in Coordinates and units.

interface HlodDraws
import type { HlodDraws } from '@driftengine/core';

Properties

NameTypeDescription
countnumber
regionreadonlyUint32ArrayThe region's id, as it was added.
levelreadonlyUint8ArrayWhich of its levels to draw.
ditherreadonlyFloat32ArrayWhat to pass setDitherFade for this draw: 0 whole, +t arriving, −t leaving.