Large worlds · function

renderOrigin

The render origin for a camera at this position: its cell's minimum corner.

Explained in Coordinates and units.

function renderOrigin(cameraX: number, cameraY: number, cameraZ: number, cellSize: number, out: Float64Array): void
import { renderOrigin } from '@driftengine/core';

Parameters

ParameterTypeDescription
cameraXnumber
cameraYnumber
cameraZnumber
cellSizenumber
outFloat64Array