Large worlds · function
renderOrigin
The render origin for a camera at this position: its cell's minimum corner.
Explained in Coordinates and units.
function renderOrigin(cameraX: number, cameraY: number, cameraZ: number, cellSize: number, out: Float64Array): voidimport { renderOrigin } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
cameraX | number | |
cameraY | number | |
cameraZ | number | |
cellSize | number | |
out | Float64Array |