Large worlds · function
thawCell
Put a cell back exactly as it was frozen and let it simulate again. false if it was not frozen.
Explained in Coordinates and units.
function thawCell(world: FreezableWorld, frozen: FrozenCells, cell: number): booleanimport { thawCell } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
world | FreezableWorld | |
frozen | FrozenCells | |
cell | number |
In depth
Exactly as it was frozen, and never where it would have got to. An extrapolated thaw is how an unloaded region silently diverges from a loaded one: nothing throws, the numbers are plausible, and the fingerprints stop matching at a frame nobody can point at.