Large worlds · function
toWorldSpace
Back to absolute, in double precision. Exact for anything toRenderSpace produced.
Explained in Coordinates and units.
function toWorldSpace(render: Float32Array, origin: Float64Array, out: Float64Array): voidimport { toWorldSpace } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
render | Float32Array | |
origin | Float64Array | |
out | Float64Array |