Large worlds · function

toWorldSpace

Back to absolute, in double precision. Exact for anything toRenderSpace produced.

Explained in Coordinates and units.

function toWorldSpace(render: Float32Array, origin: Float64Array, out: Float64Array): void
import { toWorldSpace } from '@driftengine/core';

Parameters

ParameterTypeDescription
renderFloat32Array
originFloat64Array
outFloat64Array