Physics · interface

IslandSolveState

Everything one island's solve reaches, and nothing else the world holds.

Explained in Your first game, Rigid bodies.

interface IslandSolveState
import type { IslandSolveState } from '@driftengine/physics';

Properties

NameTypeDescription
bodiesBodySet
constraintsContactConstraints
jointsJointSet
islandsIslandSet
dialsFloat64Array<ArrayBufferLike>