Physics · interface
IslandSolveState
Everything one island's solve reaches, and nothing else the world holds.
Explained in Your first game, Rigid bodies.
interface IslandSolveStateimport type { IslandSolveState } from '@driftengine/physics';Properties
| Name | Type | Description |
|---|---|---|
bodies | BodySet | |
constraints | ContactConstraints | |
joints | JointSet | |
islands | IslandSet | |
dials | Float64Array<ArrayBufferLike> |