Renderer · interface

SdfTextHandle

One SDF text label: a string laid out as flat, textured quads from a distance-field font. Opaque for the reason MeshHandle explains, and for TextHandle's own reason too — the concrete class on each backend holds a WebGL2RenderingContext or a GPUDevice's buffers privately, so no shared type could name one without this.

Explained in Hello world.

interface SdfTextHandle
import type { SdfTextHandle } from '@driftengine/core';