Renderer · interface
WaterHandle
A body of water on the device: its meshes and the numbers its grid settled.
Explained in Hello world.
interface WaterHandleimport type { WaterHandle } from '@driftengine/core';In depth
Opaque for the reason MeshHandle and ScatterHandle are — WaterRenderer holds
WebGLBuffers privately and is therefore nominal. The third of these, and the last one the
derivation could not carry without help.