Renderer · interface

WaterHandle

A body of water on the device: its meshes and the numbers its grid settled.

Explained in Hello world.

interface WaterHandle
import type { WaterHandle } from '@driftengine/core';

In depth

Opaque for the reason MeshHandle and ScatterHandle are — WaterRenderer holds WebGLBuffers privately and is therefore nominal. The third of these, and the last one the derivation could not carry without help.