Renderer · function
blendKeeping
SCENE_ALPHA_KEEPS on WebGL2, beside the colour factors src and dst.
Explained in Hello world.
function blendKeeping(gl: WebGL2RenderingContext, src: number, dst: number): voidimport { blendKeeping } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
gl | WebGL2RenderingContext | |
src | number | |
dst | number |