Renderer · function

blendKeeping

SCENE_ALPHA_KEEPS on WebGL2, beside the colour factors src and dst.

Explained in Hello world.

function blendKeeping(gl: WebGL2RenderingContext, src: number, dst: number): void
import { blendKeeping } from '@driftengine/core';

Parameters

ParameterTypeDescription
glWebGL2RenderingContext
srcnumber
dstnumber