Renderer · function
lightmapModel
A baked surface, reading its region of a lightmap page: the whole page where none is named. An
instanced batch's regions compose with this one, each instance's applied first: see
MeshInstances.lightmapRegions.
Explained in Hello world.
function lightmapModel(options?:import { lightmapModel } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
options? | { region?: LightmapRegion; } |