The 2D layer · function

tileAt

The frame in a cell, or TILE_EMPTY — including for a cell outside the map.

Explained in Sprites and tilemaps.

function tileAt(map: Tilemap, column: number, row: number): number
import { tileAt } from '@driftengine/ui2d';

Parameters

ParameterTypeDescription
mapTilemap
columnnumber
rownumber