The 2D layer · function
tileAt
The frame in a cell, or TILE_EMPTY — including for a cell outside the map.
Explained in Sprites and tilemaps.
function tileAt(map: Tilemap, column: number, row: number): numberimport { tileAt } from '@driftengine/ui2d';Parameters
| Parameter | Type | Description |
|---|---|---|
map | Tilemap | |
column | number | |
row | number |