Add a region: its box as min then max, and one geometric error per level, finest first and
never shrinking. It arrives at no level and fades into the one the next select picks.
Decide every region's level for this view and write what to draw into out, returning how
many draws that is. projectionScale is projectionScaleOf(fov, height); occluder may be
the renderer, asked after this frame's occluders are declared.